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GDevelop documentation
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GDevelop documentation
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Gdevelop5
documentation
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El
Gdevelop5
Gdevelop5
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Gdevelop5
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DOCUMENTACIÓN
Extendiendo GDevelop
All features
All features
Integrar anuncios usando Google AdMob
Manejando colisiones en tu juego
Extensión de sensores del dispositivo
Extensión de vibración del dispositivo
expressions-reference
Expresiones
Inventario (Inventory)
Ratón y manejo de eventos táctiles. (Mouse and handling touch events)
Almacenamiento
Temporizadores (Timers)
Variables (Variables)
Audio
Audio
Haciendo efectos de sonido usando jfxr
Behaviors
Behaviors
Comportamiento del ancla (Anchor Behavior)
PLATAFORMA Y COMPORTAMIENTOS DE LOS PERSONAJES DE LA PLATAFORMA (Destroy outside screen behavior)
Comportamiento de objetos arrastrables (Draggable Object Behavior)
de rutas
Comportamiento de la Física (Physics behavior)
Comportamientos de Plataforma y de Personaje de plataforma
Comportamiento de movimiento de arriba hacia abajo (Top Down Movement behavior)
Events
Events
draft-optimization
Para cada evento (For Each events)
Grupo de eventos (Group of events)
Eventos de Código Java Script (JavaScript Code events)
Eventos de enlace (Link events)
Repetir eventos (Repeat events)
Eventos estandar (Standard events)
Mientras eventos (While events)
Functions
Functions
Extraer eventos a una función
Getting started
Getting started
Abra un juego hecho con Gdevelop 4
Interface
Interface
Depurador del juego y perfilador
Editor de Eventos
Mi perfil
Administrador de Proyecto
Editor de Escena
Buscar actualizaciones
Objects
Objects
El objeto AdMob
Características comunes a todos los objetos
OBJETO PANEL SPRITE (9 PARCHE) (Panel Sprite ("9 patch") object)
EMISOR DE PARTÍCULAS (Particles emitters)
OBJETO DE FORMA PINTOR (Shape painter object)
Objetos Sprite (Sprite object)
OBJETO DE TEXTO (Text object)
OBJETO DE ENTRADA DE TEXTO (Text entry object)
OBJETO SPRITE DE AZULEJOS (Tiled Sprite object)
Publishing
Publishing
Publicando tu juego en la web (subir en línea)
Publica tu juego en Windows, macOS y Linux
Android and ios
Android and ios
Publica tu juego en Play Store
Tutorials
Tutorials
Conceptos básicos de creación de juegos - lo que necesitas saber para comenzar con GDevelop
breakout
how-to-make-behavior
Primeros pasos con Gdevelop
Cómo reducir el tamaño de tu juego
resources
Tank shooter - Tutorial para principiantes
Asteroids
Asteroids
Geometry monster
Geometry monster
1-install-and-setup
2-creating-first-scene
Platform game
Platform game
Cómo hacer un juego de plataformas - animación de los jugadores.
Sigue al jugador con la cámara (Follow the player with the camera)
Añadir un objeto de fondo (Add a background objects)
Añadir una plataforma de salto 'a través'
Crea monedas y muestra la cantidad de monedas recolectadas.
Agrega enemigos a tu juego de plataformas
Agregar puntos de control a tu juego
Platformer
Platformer
part-2
Fr
Fr
Gdevelop5
Gdevelop5
All features
All features
expressions
filesystem
Firebase
Firebase
Analytics
Les Fonctions Firebase
Démarrer avec Firebase
Configuration a distance Firebase
Behaviors
Behaviors
Comportement de destruction en dehors de l'écran
Comportement des objets déplaçables
Comportement Physique
platformer
topdown
Community
Community
contribute-to-the-assets-store
Events
Events
draft-optimization
Extensions
Extensions
Conventions d'écriture d'extensions
Recherche de nouvelles extensions
Getting started
Getting started
Ouvrir un jeu réalisé avec GDevelop 4
Interface
Interface
events-editor
Mon profil
project-manager
scene-editor
Debugger
Debugger
Profiler votre jeu
Objects
Objects
L'objet Admob
base_object
Objet Panel Sprite ("9 patch")
particles_emitter
L'objet Shape painter
sprite
L'objet Text
L'objet Text entry
tiled_sprite
L'objet Video
Publishing
Publishing
Publication Android et iOS manuel avec Cordova
Publiez votre jeu sur Messenger avec Facebook Instant Games.
Publier votre jeu sur itch.io
Publier votre jeu sur le web (télécharger en ligne)
Android and ios
Android and ios
play-store
Tutorials
Tutorials
Concepts de base pour créer un jeu - ce dont vous avez besoin pour démarrer avec GDevelop
beginner-tutorial
Comment faire un jeu de casse-briques
Un tutoriel pour débutants de jeu de course infinie
Explications sur l'action de stockage
tank-shooter
Geometry monster
Geometry monster
1-install-and-setup
10-more-lives
11-game-over
12-main-menu
13-juice-it
2-creating-first-scene
3-introducing-main-character
4-desktop-and-mobile-controls
5-adding-and-moving-shapes
6-collision-detection
7-sounds-fun
8-tracking-score
9-adding-bombs
Isometric rpg
Isometric rpg
Étape numéro 2 - Ajout du décors
Platform game
Platform game
Comment faire un jeu de plateforme - animations du joueur
Suivre le joueur avec la caméra
Ajouter des objets à l'arrière-plan
4-add-jump-thru-platforms
Ajouter des pièces de monnaie et afficher le nombre de pièces récoltées
Ajouter des ennemis à notre jeu de plateforme
Ajouter des points de contrôle à votre jeu
GDevelop 5
GDevelop 5
Getting started
Getting started
Install GDevelop on a lot of machines in your company or university
Use a portable version of GDevelop on Windows
Interface
Interface
Project manager
Project manager
Set the icons and thumbnail of the game
Properties of the game
Resources
Scene editor
Scene editor
External layouts
Global Objects
Layer Effects
Layers and cameras
Events editor
Events editor
External Events
Previewing your game
Debugger
Debugger
Profile your game
My profile
Games dashboard
Games dashboard
Leaderboard Administration
Command palette and shortcuts
Check for Updates
Objects
Objects
Sprite
Sprite
Collision mask
Collision mask
Edit points
Edit points
Tiled Sprite
Tiled Sprite
Panel Sprite ("9 patch")
Panel Sprite ("9 patch")
Light
Light
Text
Text
3D Box
3D Box
3D Model
3D Model
BBText
BBText
Bitmap Text
Bitmap Text
Button
Button
Object effects
Object effects
Multitouch joystick
Multitouch joystick
Particles emitter
Particles emitter
Resource bar
Resource bar
Shape painter
Shape painter
Slider
Slider
Text input
Text input
Tilemap
Tilemap
Toggle switch
Toggle switch
Video
Video
Custom Objects ("prefabs")
Behaviors
Behaviors
Anchor Behavior
Anchor Behavior
Bounce Behavior
Bounce Behavior
Destroy outside screen behavior
Destroy outside screen behavior
Draggable Object Behavior
Draggable Object Behavior
Pathfinding
Pathfinding
Physics behavior
Physics behavior
Physics Engine
Physics Engine
Platform and platformer character behaviors
Platform and platformer character behaviors
Top-Down Movement behavior
Top-Down Movement behavior
Tween behavior
Tween behavior
Custom behaviors
Custom behaviors
Events
Events
Default events
Default events
Group
Group
Js code
Js code
Link
Link
Object picking
Object picking
Repeat
Repeat
While
While
For each object
For each object
For each child variable
For each child variable
Custom Functions
Custom Functions
Extract Events to a Function
Example of replacing external events by a function
Return values of functions
Advanced
Advanced
Asynchronous events
Callback Variables
All features
All features
Expressions reference
Admob
Admob
AdMob
Advanced
Advanced
Event functions
Advanced conditions
Advanced conditions
Advanced window
Advanced window
Advanced window management
Anchor behavior
Anchor behavior
Anchor
Async
Async
Asynchronous functions
Audio
Audio
Sounds and music
Making sound effects using jfxr
Bbtext
Bbtext
BBCode Text Object
Bitmap text
Bitmap text
Bitmap Text
Camera
Camera
Layers and cameras
Collisions
Collisions
Common conversions
Common conversions
Conversion
Common instructions
Common instructions
Events and control flow
Debugger tools
Debugger tools
Debugger Tools
Destroy outside behavior
Destroy outside behavior
Destroy Outside Screen Behavior
Device sensors
Device sensors
Device sensors
Device vibration
Device vibration
Device vibration
Dialogue tree
Dialogue tree
Dialogue Tree
Draggable behavior
Draggable behavior
Draggable Behavior
Effects
Effects
Effects
Expressions
Expressions
Extensions
Extensions
Linked Objects Tools Extension
Page moved
External layouts
External layouts
External layouts
Facebook instant games
Facebook instant games
Facebook Instant Games
Filesystem
Filesystem
File system
Firebase
Firebase
Analytics
Authentication
Cloud Firestore Database
Firebase Functions
Performance Measuring
Firebase Setup
Firebase Remote Configuration
Realtime Database
Firebase
Firebase Storage
Gamepad
Gamepad
Inventory
Inventory
Inventories
Keyboard
Keyboard
Keyboard
Leaderboards
Leaderboards
Leaderboards
Lighting
Lighting
Lights
Linked objects
Linked objects
Linked objects
Mathematical tools
Mathematical tools
Mathematical tools
Mouse touch
Mouse touch
Mouse and touch
Network
Network
Network
Object
Object
Objects
P2p
P2p
P2P
Panel sprite object
Panel sprite object
Panel Sprite (9-patch) Object
Particle system
Particle system
Particle system
Pathfinding behavior
Pathfinding behavior
Pathfinding behavior
Physics behavior
Physics behavior
Physics Engine (deprecated)
Physics2
Physics2
Physics Engine 2.0
Platform behavior
Platform behavior
Platform behavior
Player authentication
Player authentication
Player Authentication
Primitive drawing
Primitive drawing
Shape painter
Scene
Scene
Scene
Scene3d
Scene3d
3D
Screenshot
Screenshot
Screenshot
Shopify
Shopify
Shopify
Spatial sound
Spatial sound
Spatial sound
Sprite
Sprite
Sprite
Storage
Storage
Storage
String instructions
String instructions
Text manipulation
System info
System info
System information
Text entry object
Text entry object
Text entry object
Text input
Text input
Text Input
Text object
Text object
Text object
Themes
Themes
Tiled sprite object
Tiled sprite object
Tiled Sprite Object
Tilemap
Tilemap
Tilemap
Time
Time
Timers and time
Timers and time
Timers and time
The "Wait X seconds" action
Top down movement behavior
Top down movement behavior
Top-down movement
Tween
Tween
Tweening
Variables
Variables
Global variables
Instance Variables
Object variables
Variables
Scene variables
Video
Video
Video
Window
Window
Game window and resolution
Extensions
Extensions
Install new extensions
Extension tiers
Extending GDevelop (with JavaScript or C++)
Create your own extensions
Create your own extensions
Create a new extension
Extension Best Practices
Share your extension
Extensions list
Extensions list
Advanced jump
Advanced jump
Advanced p2pevent handling
Advanced p2pevent handling
Advanced projectile
Advanced projectile
Details
Align object
Align object
Animated back and forth movement
Animated back and forth movement
Animation system
Animation system
Array tools
Array tools
Audio context
Audio context
Authorized platforms validation
Authorized platforms validation
Auto typing
Auto typing
Back button
Back button
Base conversion
Base conversion
Behavior remapper
Behavior remapper
Billboard
Billboard
Boids movement
Boids movement
Details
Boomerang
Boomerang
Bounce
Bounce
Explanations
Button states
Button states
Camera impulse
Camera impulse
Camera shake
Camera shake
Camera zoom
Camera zoom
Cancellable draggable
Cancellable draggable
Character game feel
Character game feel
Chat bubble
Chat bubble
Checkbox
Checkbox
Checkpoints
Checkpoints
Choose
Choose
Clipboard
Clipboard
Clock
Clock
Color conversion
Color conversion
Compressor
Compressor
Copy camera settings
Copy camera settings
Countdown timer
Countdown timer
Crazy games ad api
Crazy games ad api
Create multiple copies of object
Create multiple copies of object
Crypto api
Crypto api
Current game version
Current game version
Cursor movement
Cursor movement
Cursor type
Cursor type
Curved movement
Curved movement
Details
Depth effect
Depth effect
Dialog box
Dialog box
Discord rich presence
Discord rich presence
Double click
Double click
Drag camera with pointer
Drag camera with pointer
Draggable physics
Draggable physics
Draggable slider control
Draggable slider control
Draw pathfinding
Draw pathfinding
Draw shock wave effect
Draw shock wave effect
Dungeon generator
Dungeon generator
Dynamic water
Dynamic water
Edge scroll camera
Edge scroll camera
Ellipse movement
Ellipse movement
Emojis
Emojis
Explosion force
Explosion force
Extended math
Extended math
Extended variables
Extended variables
Extra inventory
Extra inventory
Face forward
Face forward
Fire bullet
Fire bullet
Details
Diagrams
First person camera
First person camera
Flash
Flash
Flash layer
Flash layer
Flash transition painter
Flash transition painter
Flex box
Flex box
Flip gravity
Flip gravity
Follow objects with camera
Follow objects with camera
Fps
Fps
Gamejolt api
Gamejolt api
Gamepads
Gamepads
Geolocation
Geolocation
Get properties data
Get properties data
Has landed
Has landed
Hash
Hash
Health
Health
Hexagonal grid
Hexagonal grid
Homing projectile
Homing projectile
Idle tracker
Idle tracker
Iframe
Iframe
In app purchase
In app purchase
Setup
Input validation
Input validation
Internet connectivity
Internet connectivity
Inventories
Inventories
Is on screen
Is on screen
Joint connector
Joint connector
Jsonresource loader
Jsonresource loader
Konami code
Konami code
Language
Language
Linear movement
Linear movement
Link tools
Link tools
Load image from url
Load image from url
Magnetic effect
Magnetic effect
Make it rain
Make it rain
Marching squares
Marching squares
Details
Mouse helper
Mouse helper
Mouse pointer lock
Mouse pointer lock
Mqtt
Mqtt
Multitouch joystick
Multitouch joystick
Setup
Nav mesh pathfinding
Nav mesh pathfinding
Newgrounds api
Newgrounds api
Noise
Noise
Object picking tools
Object picking tools
Object slicer
Object slicer
Object spawner
Object spawner
Object stack
Object stack
Orbiting objects
Orbiting objects
Panel sprite button
Panel sprite button
Panel sprite continuous bar
Panel sprite continuous bar
Panel sprite slider
Panel sprite slider
Parallax
Parallax
Pause focus lost
Pause focus lost
Pinch gesture
Pinch gesture
Pixel perfect movement
Pixel perfect movement
Platform ledge grabber
Platform ledge grabber
Platformer character animator
Platformer character animator
Platformer trajectory
Platformer trajectory
Point and orbit
Point and orbit
Poki games sdkhtml
Poki games sdkhtml
Pop up
Pop up
Pushable and pullable box
Pushable and pullable box
Pushable box
Pushable box
Random color
Random color
Read pixels
Read pixels
Recolorizer
Recolorizer
Record
Record
Record movements
Record movements
Rectangle movement
Rectangle movement
Rectangular flood fill
Rectangular flood fill
Rectangular movement
Rectangular movement
References
References
Reflection
Reflection
Reg ex
Reg ex
Render to sprite
Render to sprite
Repeat every xseconds
Repeat every xseconds
Room based camera movement
Room based camera movement
Rotate13
Rotate13
Rtsunit selection
Rtsunit selection
Screen wrap
Screen wrap
Shadow clones
Shadow clones
Shake object
Shake object
Shake object3d
Shake object3d
Share
Share
Sine movement
Sine movement
Slot system
Slot system
Smooth camera
Smooth camera
Snap to grid
Snap to grid
Sound volume based on distance
Sound volume based on distance
Speed restrictions
Speed restrictions
Sprite based lighting
Sprite based lighting
Sprite masking
Sprite masking
Sprite multitouch joystick
Sprite multitouch joystick
Sprite sheet
Sprite sheet
Sprite toggle switch
Sprite toggle switch
Star rating
Star rating
Stay on screen
Stay on screen
Sticker
Sticker
Sway
Sway
Swipe gesture
Swipe gesture
Text entry console
Text entry console
Text entry virtual keyboard
Text entry virtual keyboard
Text to speech
Text to speech
Third person camera
Third person camera
Three dflip
Three dflip
Tiled units bar
Tiled units bar
Time detector
Time detector
Time formatter
Time formatter
Timed back and forth movement
Timed back and forth movement
Toggle switch
Toggle switch
Top down corner sliding
Top down corner sliding
Trampoline platform
Trampoline platform
Travel to random positions
Travel to random positions
Turret
Turret
Tween zorder
Tween zorder
Unicode conversion
Unicode conversion
Update checker
Update checker
Upload download text file
Upload download text file
Urltools
Urltools
Uuid
Uuid
Values of multiple objects
Values of multiple objects
Voice recognition
Voice recognition
Web socket client
Web socket client
With three js
With three js
Ygame sdk
Ygame sdk
Ysort
Ysort
Tutorials and Guides
Tutorials and Guides
Basic game making concepts
Asteroids
Asteroids
Ship and Movement Controls
Firing Mechanic
Setting Scene
Splitting Asteroids
Screen Wrap
Fail State
End Result
Geometry monster
Geometry monster
Install and setup
Creating the first scene
Introducing main character
Desktop and mobile controls
Adding and moving shapes
Collision detection
Sounds fun
Tracking the score
Adding bombs
More lives
Game over
Main menu
Juice it!
Platformer
Platformer
Create a Playable Character
Create Platforms
Animate the Playable Character
Add Collectible Coins to the Game
Add Enemies to the Game
Make Enemies Kill the Player (and the Player Kill the Enemies)
Add Checkpoints to the Game
Space shooter
Space shooter
2. Move the player
3. Shoot and Health
4. Background and Camera
5. Enemies
6. Enemy Mechanics
7. Meteors
8. Powerups
9. User Interface (UI)
10. Sound Effects & Music
11. Visual Effects
12. Levels
13. Main Menu & The End
Video tutorials
More guides and How-To
More guides and How-To
How to align text
How to Make a Breakout Game
How to Change the Event Sheet's Action and Condition Editor Mode
A Beginner's Tutorial to an Endless Runner Game
How to handle complex logic – The finite state machine (FSM)
Follow player with camera
Follow player with camera
How to animate the jump and the fall of a character in a platform game
How to troubleshoot poor game performance
How to display a big background in your game
How to create a behavior for an object
How to toggle states using Variables
How to move objects in your game
How to rotate objects
How to use GDevelop as a team (multiple developers or teammates)
Keep ui on screen
Keep ui on screen
Adding realtime leaderboards to a game
A Beginner's Tutorial to a Space Shooter Game
How to Import a Sprite Sheet using Piskel
Platform game
Platform game
How to make a platform game - player animations
Follow the player with the camera
Add a background objects
Add a 'Jump through' platform
Add coins and display the number of collected coins
Add enemies to your platformer game
Add checkpoints to your game
Procedural generation
Procedural generation
Implementing Procedural Generation
Understanding Procedural Generation
Randomness
Randomness
How to reduce the size of your game
Resources
Road Rider - Endless car game tutorial
Storage actions
Tank shooter - Beginner tutorial
Topdown shooter
Topdown shooter
Top Down Shooter - Part 2
Top Down Shooter - Part 3
Top Down Shooter - Part 4
Top Down Shooter - Part 5
Top Down Shooter - Part 6
How to backup and maintain your project using GitHub and GitHub Desktop
Publishing games
Publishing games
Mobile (Android and iOS)
Mobile (Android and iOS)
Play store
Play store
Upgrading your app from APK to Android App Bundles
Desktop (Windows, macOS, Linux)
Web (gd.games)
Manual exports
Manual exports
HTML5
Mobile (with Cordova)
Desktop (with Electron)
Stores and more
Stores and more
Steam
Steam
Amazon App Store
Instant Games on Facebook
Instant Games on Facebook
Monetize your game on Facebook Instant Games platform
CrazyGames
CrazyGames
Poki
Poki
Itch.io
Game Jolt
Microsoft Store
Even more
Even more
Publish your game to crimsongames.io
Publishing your Game to Kongregate
Community
Community
Contributing to the assets store
Contributing to the documentation
GDevelop events (game jams, conferences...)
GDevelop FAQ
Guide for submitting examples
Guide for reporting a bug/crash
Selling assets on GDevelop's Asset Store
GDevelop teams
Season of docs
Season of docs
Google Season of Docs 2020 results
Summer of code
Summer of code
GSoC Contributor Guidance
Google Summer of Code 2020 results
Hi
Hi
Gdevelop5
Gdevelop5
getting_started
interface
GDevelop 5 ट्यूटोरियल
Community
Community
GDevelop Season of Docs
Ja
Ja
Gdevelop5
Gdevelop5
ユーザーマニュアル
はじめに
preferences
All features
All features
高度な条件
オーディオ
一般的な変換
式リファレンス
式
ゲームパッド
キーボード
マウスとタッチイベントの処理
スクリーンショット拡張機能
ストレージ
themes
タイマー
Variables
Variables
グローバル変数
オブジェクト変数
シーン変数
Behaviors
Behaviors
アンカービヘイビア
画面外のビヘイビアを消去
ドラッグ対応オブジェクトビヘイビア
カスタムビヘイビア:イベントで独自のビヘイビアを作成する
経路探索
物理エンジン 2.0
プラットフォーム型のビヘイビア
トップダウン移動ビヘイビア
Tween ビヘイビア
Community
Community
contribute-to-the-assets-store
GDevelop 関連イベント(ゲームジャム、カンファレンス…)
guide-for-submitting-an-example
Events
Events
インスタンスごとに繰り返しイベント
イベントのグループ
JavaScript コードイベント
リンクイベント
指定回数繰り返しイベント
標準イベント
条件が真のあいだ繰り返しイベント
Functions
Functions
イベントから関数を作成する
外部イベントを関数で置き換える例
関数の戻り値
Extensions
Extensions
拡張機能ベストプラクティス
拡張機能の作成 (ビヘイビア, 条件, アクション, 式)
GDevelopの拡張(イベント/JavaScript/C++を使用)
新しい拡張機能を検索する
作成した拡張機能の公開
Interface
Interface
ゲームデバッガとプロファイラー
イベントエディター
ゲーム ダッシュボード
ゲームのプレビュー
マイ プロファイル
アップデートのチェック
Project manager
Project manager
ゲームのプロパティ
Scene editor
Scene editor
外部レイアウト
レイヤーエフェクト
レイヤーとカメラ
Objects
Objects
base_object
BBText オブジェクト
bitmap_text
オブジェクトエフェクト
パネルスプライト ("9パッチ")オブジェクト
パーティクルエミッタ
シェイプペインタオブジェクト
テキストオブジェクト
テキスト入力オブジェクト
タイルスプライトオブジェクト
タイルマップオブジェクト
ビデオオブジェクト
Sprite
Sprite
衝突マスク(スプライトオブジェクト用)
ポイントの編集
Publishing
Publishing
ゲームをAndroidおよびiOSに公開する
Webでゲームを公開(オンラインでアップロード)
ゲームをWindows/macOSLinux用に公開する
Tutorials
Tutorials
ゲーム作りの基本コンセプト:GDevelop を使うために知っておきたいこと
エンドレスランナーゲームの初心者向けチュートリアル
複雑なロジックを制御する方法 – 有限状態機械(FSM)
how-to-make-behavior
オブジェクトを移動させるには
ロードライダー - エンドレスカーゲームチュートリアル
タンクシューター-初心者向けチュートリアル
Platform game
Platform game
プラットフォーム型ゲームの作成方法:プレイヤーアニメーション
カメラをプレイヤーに追随させる
背景オブジェクトの追加
ブロックの間をジャンプできるようにする
コインの表示とゲットしたコインの表示
プラットフォーム型ゲームに敵を追加する
ゲームにチェックポイントを追加する
Platformer
Platformer
プラットフォーマー チュートリアル Part 2:プレイヤーキャラクターを作ろう
プラットフォーマー チュートリアル Part 3:プラットフォームを作ろう
プラットフォーマー チュートリアル Part 4:プレイヤーキャラクターをアニメーションさせよう
プラットフォーマー チュートリアル Part 5:収集コインをゲームに追加しよう
プラットフォーマー チュートリアル Part 6:敵をゲームに追加しよう
プラットフォーマー チュートリアル Part 7:敵がプレイヤーを殺せる(そしてプレイヤーも敵を殺せる)ようにしよう
プラットフォーマー チュートリアル Part 8:チェックポイントをゲームに追加しよう
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Ko
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Gdevelop5
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Gdevelop5
Gdevelop5
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Platformer Tutorial, Deel 2 - Maak een speelbaar personage
Platformer Tutorial, Deel 3 - Platforms maken
Platformer Tutorial, Deel 4 - Animeer het speelbare personage
Platformer Tutorial, Deel 5 - Verzamelbare munten aan de game toevoegen
Platformer Tutorial, Deel 6 - Vijanden toevoegen aan de game
Platformer Tutorial, Deel 7 - Laat vijanden de speler doden (en de speler de vijanden doden)
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Pl
Gdevelop5
Gdevelop5
Pt
Pt
Gdevelop5
Gdevelop5
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None
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publishing-to-itch-io
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Conceitos básicos de criação de jogos - O que você precisa saber para começar com o GDevelop
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Ru
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Gdevelop5
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Sl
Gdevelop5
Gdevelop5
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Zh
Zh
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Gdevelop5
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Tutorials
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Another term for
object variables
.
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