For each child variable event
For each child variable (of a structure or array)
For each child variable events give the child variables from structure variables (or arrays) one at a time to their sub-events.
This event stores the value of each child variable (as a string or number) and the name of the child variable (as a string) into scene variables. The names of these scene variables are defined in the event parameters.
Example
- Define a structure variable (Fruits) with multiple child variables (Apple, Avocado, Banana)
- Loop through the child objects and change the text to show the name and value of the child object.
- The game preview will now show the correct values.
Tip
The for each object event page explains how to loop on objects one by one.