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For each child variable event

For each child variable (of a structure or array)

For each child variable events give the child variables from structure variables (or arrays) one at a time to their sub-events.

This event stores the value of each child variable (as a string or number) and the name of the child variable (as a string) into scene variables. The names of these scene variables are defined in the event parameters.

Example

  • Define a structure variable (Fruits) with multiple child variables (Apple, Avocado, Banana)

  • Loop through the child objects and change the text to show the name and value of the child object.

  • The game preview will now show the correct values.

Tip

The for each object event page explains how to loop on objects one by one.