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Dialog Box

This extension adds Dialog Box functionality that can be used for RPGs, visual novels, and more.

Authors and contributors to this community extension: PANDAKO.

Warning

This is an extension made by a community member — but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.


Summary

This extension adds Dialog Box functionality that can be used for RPGs, visual novels, and more.

How to use:

  1. You will need a background sprite, a character sprite, a BBText to display the name, a BBText to display the text, and a sprite for the icon to prompt the player for action.
  2. Add the "Dialog Box" behavior to the background object.
  3. Place each object in the scene.
  4. Execute the "Setup Dialog Box" action only once in the event.
  5. After that, execute the "Open Dialog Box" action, "Close Dialog Box" action, etc.

This extension add:

Dialog Box - behavior Setup Dialog Box - action Open Dialog Box - action Close Dialog Box - action Change Dialog Box Text - action Change Dialog Box contents - action Change Dialog Box typing sound - action Change Dialog Box typing interval - action Skip Dialog Box typing - action Dialog Box is open - condition Dialog Box is typing - condition Dialog Box is close - condition Number of times the Text in Dialog Box has changed - condition Number of times the Text in Dialog Box has changed - expression

Tips

This Dialog Box has a useful counter function. It is zero when the dialog box is opened, and increases by one each time the text changes. (However, it will not increase until the frame advances). This feature is useful for keeping track of the progress of a conversation.

Note

In typing, style tags in BBText OBjects are also counted as characters.

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Tip

Learn how to install new extensions by following a step-by-step guide.

Dialog Box

This extension adds the functionality of a dialog box to your game. Add this to the sprite object that will be the background of the dialog box.

Behavior actions

Change Dialog Box contents
Change the Name, Image, and Text in the Dialog Box.

Change Dialog Box Text
Change the Dialog Box Text.

Change Dialog Box typing interval
Changes the typing interval of the Dialog Box (in seconds).

Change Dialog Box typing sound
Changes the typing sound effect of the Dialog Box (File name) (The audio file must be registered as a resource!).

Close Dialog Box
Close the Dialog Box.

Open Dialog Box
Open the Dialog Box.

Setup Dialog Box
Setup the Dialog Box.

Skip Dialog Box typing
Skip typing in the Dialog Box.

Behavior conditions

Number of times the Text in Dialog Box has changed
Compare the number of times the Text in the Dialog Box has changed.

Dialog Box is close
Dialog Box is close.

Dialog Box is open
Dialog Box is open.

Dialog Box is typing
Text in the Dialog Box is typing.

Behavior expressions

Expression Description
Object.DialogBoxBackGround::ChangeCounter(number) Return the number of times the Text in the Dialog Box has changed.
number Number (0-based)

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