Dynamic Water
Easily create a realistic liquid surface simulation.
Authors and contributors to this community extension: Alios.
Warning
This is an extension made by a community member — but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.
FEATURES
- Fully customizable: by adjusting the liquid properties (tension, damping, spreading), you can simulate different types of liquids such as: water, jelly, lava, etc.
- Can obtain the height of the surface at any point
- Allows you to have full control over visual properties such as: color opacity, effects, etc.
- Can create a force at any point on the surface.
- Works on all platforms.
Tip
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Dynamic Water Body
Easily create a realistic liquid surface simulation.
Behavior actions
Force application
Apply a force when an object collides with its surface.
Auto Wave
Enable automatic waves.
Show Columns
Show the different Column .
Springs Number
The number of springs controls the distance between the joints and the number of springs. (between 0 and the object width).
PS: Change the quality of the waves, the more columns the more they use the performance.
Damping(d)
The spring dampenig value. (between 0 and 0.1).
Change Period
Change Period.
Spread
The Spread value will dictate how much a wave oscillation will pass pnto their neighboors.(Between 0 and 0.1).
Surface Size
Change the size of the surface edge.
Tension(k)
Greater values will pull the water with greater force. (between 0 and 0.1).
Wave horizontal direction
Change the direction of the waves.
Wave Length
Change the length of the waves.
Wave magnitude
Change the wave magnitude.
Components
Component additions (Visual and Surface Collision).
Behavior conditions
Surface collision
Test the collision between the object and the fluid surface.
Behavior expressions
Expression | Description | |
---|---|---|
Object.DynamicWaterBody::ColumnNumber() |
Number of columns. | |
Object.DynamicWaterBody::Damping() |
Damping. | |
Object.DynamicWaterBody::Spread() |
Spread. | |
Object.DynamicWaterBody::SurfaceSize() |
Size of the edge of the surface. | |
Object.DynamicWaterBody::Tension() |
Tension. |
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